"Zweihander: what does ""flip to X"" mean?"	If you didn't get X on your test, swap the die order and check again
Zweihander: what do skill ranks give you?	+10 per rank when you test that skill
Zweihander: what's the cap on skill rank, talent and trait modifiers?	+-30
Zweihander: what cap applies to Test chance <i>after</i>&nbsp;difficulty rating is applied?	Minimum of 1, maximum of 99
Zweihander: how does Peril Condition effect skill tests?	The Peril Condition track may tell you to ignore X number of skill ranks
Zweihander: is the +10 skill synergy bonus subject to the +-30 cap?	No<div><br /></div><div>(it applies to the Total Chance)</div>
Zweihander: how does assistance benefit me in a test?	I get an extra tens die
Zweihander: what must you have to assist someone?	A rank in the skill they're using (even if they have none)
Zweihander: how many allies can assist a test?	Just one
Zweihander: what does matching dice in a test mean?	A critical
Zweihander: are weapon damage dice Fury Dice?	Yes
Zweihander: are magic damage dice Fury Dice?	Not unless the spell says
Zweihander: how many fortune points do the players get at session start?	# players + 1
Zweihander: what happens to a fortune point when it's spent?	It becomes a misfortune point
Zweihander: what can the GM do with a misfortune point?	Anything a player can do with a fortune point<br />
Zweihander: at the end of a session, what happens to fortune and misfortune points?	They are discarded
Zweihander: players can spend fortune points to:<div>* <span class=cloze>[...]</span></div><div>* Gain 1 action point</div><div>*&nbsp;Swap a Chaos or Fury Die to a 6</div>	Zweihander: players can spend fortune points to:<div>* <span class=cloze>Re-roll a failed skill test</span></div><div>* Gain 1 action point</div><div>*&nbsp;Swap a Chaos or Fury Die to a 6</div><br> 
Zweihander: players can spend fortune points to:<div>* Re-roll a failed skill test</div><div>* <span class=cloze>[...]</span></div><div>*&nbsp;Swap a Chaos or Fury Die to a 6</div>	Zweihander: players can spend fortune points to:<div>* Re-roll a failed skill test</div><div>* <span class=cloze>Gain 1 action point</span></div><div>*&nbsp;Swap a Chaos or Fury Die to a 6</div><br> 
Zweihander: players can spend fortune points to:<div>* Re-roll a failed skill test</div><div>* Gain 1 action point</div><div>*&nbsp;<span class=cloze>[...]</span></div>	Zweihander: players can spend fortune points to:<div>* Re-roll a failed skill test</div><div>* Gain 1 action point</div><div>*&nbsp;<span class=cloze>Swap a Chaos or Fury Die to a 6</span></div><br> 
Zweihander: what happens to a <i>mis</i>fortune point when it's spent?	It's discarded
Zweihander: can you use a fortune point to re-roll after a critical failure?	No
Zweihander: are there any hard rules for exactly when the GM gives PCs corruption points for immoral actions?	No
Zweihander: what mechanical weight does a PC's specific  Alignment pair have?	"If they play out the conflict of poles ""at a critical time"", the GM can award a Fortune point.<div><br /></div><div>(p363, bottom-left para, no idea why it's only there)</div>"
"Zweihander: what does the book suggest is appropriate corruption for ""Bullying the innocent""?"	1-3 points
"Zweihander: what does the book suggest is appropriate corruption for ""Murdering another in a crime of passion""?"	4-6 points
"Zweihander: what does the book suggest is appropriate corruption for ""Premeditated murder""?"	7-9 points
Zweihander: should the GM warn a player that an act they're proposing will get them corruption?	Yes
Zweihander: if &lt;11 corruption at end of session, what do you do?	Roll a d10 — if exceeds corruption you get 1 Order, else get 1 Chaos
Zweihander: what if you have &gt;10 corruption at end of a session?	Take 1 chaos per full 10 corruption, then roll against remainder to see if you get one more. 
Zweihander: what happens to curruption points after a session?	You discard them
Zweihander: how much game time is a combat turn?	10 seconds
Zweihander: how many action points does a character get per turn?	3
Zweihander: is the Surprise Turn a full 3 AP turn?	Yes
Zweihander: what three bonuses do the surprising side get during a surprise turn?	+20 attack tests<div>+20 stunt tests<div>+d6 Fury on melee and ranged damage</div></div>
Zweihander:&nbsp;what's the initiative roll?	d10+Initiative
Zweihander: what happens if you save AP for defence then don't spend them before your next turn?	You lose them
Zweihander: how many attack actions can you make in one turn?	One
Zweihander: how many stunt actions can you make in one turn?	1
Zweihander: what two reactions cost zero AP?	1. Resist<div>2. Make an opportunity attack</div>
"Zweihander: what counts as being ""engaged"" in combat?"	"Being within melee range of someone<div><br /></div><div>(p244 ""What is an engagement?"")</div>"
Zweihander: what triggers an opportunity attack?	Any move action that moves you out of an engagement, unless the action says otherwise.
Zweihander: does taking an opportunity attack cost an AP?	No
Zweihander: what are the consequences of being Defenseless?	Can't make Reactions
Zweihander: consequence of critical failure on an attack roll?	"2d10+2 peril<div><br /></div><div>(""combat fatigue from overexertion"")</div>"
Zweihander: what's the benefit of a critical success on an attack?	Attacker is Defenceless with respect to that attack (only)
Zweihander: how is Damage Threshold calculated?	BB + Armour
Zweihander: what minimum damage do I need to do to move them down the damage track?	More than their DT
Zweihander: what damage do I need above their damage threshold for each extra damage track step I move them?	6
Zweihander: what's the damage needed to auto-kill someone?	> DT+18
The Zweihander damage track is this:<div><br /><div><div><span class=cloze>[...]</span></div><div>Lightly Wounded</div><div>Moderately Wounded — roll 1d6 Chaos for moderate injury&nbsp;</div><div>Seriously Wounded — &nbsp;roll 2d6 Chaos for serious injury</div><div>Grievously Wounded — roll 3d6 Chaos for grievous injury</div><div>Slain! — killed (or Fate Point)</div></div></div>	The Zweihander damage track is this:<div><br /><div><div><span class=cloze>Unharmed</span></div><div>Lightly Wounded</div><div>Moderately Wounded — roll 1d6 Chaos for moderate injury&nbsp;</div><div>Seriously Wounded — &nbsp;roll 2d6 Chaos for serious injury</div><div>Grievously Wounded — roll 3d6 Chaos for grievous injury</div><div>Slain! — killed (or Fate Point)</div></div></div><br> 
The Zweihander damage track is this:<div><br /><div><div>Unharmed</div><div><span class=cloze>[...]</span></div><div>Moderately Wounded — roll 1d6 Chaos for moderate injury&nbsp;</div><div>Seriously Wounded — &nbsp;roll 2d6 Chaos for serious injury</div><div>Grievously Wounded — roll 3d6 Chaos for grievous injury</div><div>Slain! — killed (or Fate Point)</div></div></div>	The Zweihander damage track is this:<div><br /><div><div>Unharmed</div><div><span class=cloze>Lightly Wounded</span></div><div>Moderately Wounded — roll 1d6 Chaos for moderate injury&nbsp;</div><div>Seriously Wounded — &nbsp;roll 2d6 Chaos for serious injury</div><div>Grievously Wounded — roll 3d6 Chaos for grievous injury</div><div>Slain! — killed (or Fate Point)</div></div></div><br> 
The Zweihander damage track is this:<div><br /><div><div>Unharmed</div><div>Lightly Wounded</div><div><span class=cloze>[...]</span>&nbsp;</div><div>Seriously Wounded — &nbsp;roll 2d6 Chaos for serious injury</div><div>Grievously Wounded — roll 3d6 Chaos for grievous injury</div><div>Slain! — killed (or Fate Point)</div></div></div>	The Zweihander damage track is this:<div><br /><div><div>Unharmed</div><div>Lightly Wounded</div><div><span class=cloze>Moderately Wounded — roll 1d6 Chaos for moderate injury</span>&nbsp;</div><div>Seriously Wounded — &nbsp;roll 2d6 Chaos for serious injury</div><div>Grievously Wounded — roll 3d6 Chaos for grievous injury</div><div>Slain! — killed (or Fate Point)</div></div></div><br> 
The Zweihander damage track is this:<div><br /><div><div>Unharmed</div><div>Lightly Wounded</div><div>Moderately Wounded — roll 1d6 Chaos for moderate injury&nbsp;</div><div><span class=cloze>[...]</span></div><div>Grievously Wounded — roll 3d6 Chaos for grievous injury</div><div>Slain! — killed (or Fate Point)</div></div></div>	The Zweihander damage track is this:<div><br /><div><div>Unharmed</div><div>Lightly Wounded</div><div>Moderately Wounded — roll 1d6 Chaos for moderate injury&nbsp;</div><div><span class=cloze>Seriously Wounded — &nbsp;roll 2d6 Chaos for serious injury</span></div><div>Grievously Wounded — roll 3d6 Chaos for grievous injury</div><div>Slain! — killed (or Fate Point)</div></div></div><br> 
The Zweihander damage track is this:<div><br /><div><div>Unharmed</div><div>Lightly Wounded</div><div>Moderately Wounded — roll 1d6 Chaos for moderate injury&nbsp;</div><div>Seriously Wounded — &nbsp;roll 2d6 Chaos for serious injury</div><div><span class=cloze>[...]</span></div><div>Slain! — killed (or Fate Point)</div></div></div>	The Zweihander damage track is this:<div><br /><div><div>Unharmed</div><div>Lightly Wounded</div><div>Moderately Wounded — roll 1d6 Chaos for moderate injury&nbsp;</div><div>Seriously Wounded — &nbsp;roll 2d6 Chaos for serious injury</div><div><span class=cloze>Grievously Wounded — roll 3d6 Chaos for grievous injury</span></div><div>Slain! — killed (or Fate Point)</div></div></div><br> 
The Zweihander damage track is this:<div><br /><div><div>Unharmed</div><div>Lightly Wounded</div><div>Moderately Wounded — roll 1d6 Chaos for moderate injury&nbsp;</div><div>Seriously Wounded — &nbsp;roll 2d6 Chaos for serious injury</div><div>Grievously Wounded — roll 3d6 Chaos for grievous injury</div><div><span class=cloze>[...]</span></div></div></div>	The Zweihander damage track is this:<div><br /><div><div>Unharmed</div><div>Lightly Wounded</div><div>Moderately Wounded — roll 1d6 Chaos for moderate injury&nbsp;</div><div>Seriously Wounded — &nbsp;roll 2d6 Chaos for serious injury</div><div>Grievously Wounded — roll 3d6 Chaos for grievous injury</div><div><span class=cloze>Slain! — killed (or Fate Point)</span></div></div></div><br> 
Zweihander: what determines specific injuries received?	Roll on injury tables, but GM's judgement can modify if doesn't make sense<div><br></div><div>(tho there are tables they can roll on)</div>
Zweihander: what corruption do you get for suffering an Injury?	3/6/9 by level
Zweihander: what happens if you take an injury while not wearing armour?	You start Bleeding
Zweihander: while Bleeding, what can't you do? (two related things) 	Improve your damage or peril tracks state by any means
Zweihander: how long can you survive while Bleeding?	BB turns
Zweihander: What are the three standard ways to stop Bleeding?	Fate<div>Bandage</div><div>Cauterise</div>
Zweihander: how do the numbers relate for Damage and Peril points --&gt; track progression?	They're the same (&gt; threshold/+6/+12/+18)
Zweihander: is a skill test needed to stop bleeding?	No
Zweihander: What's the downside of cauterising bleeding (rather than bandaging)?	They drop 3 steps on Peril track
Zweihander: what does bandaging bleeding cost you?	A bandage
Zweihander: what corruption do you get when incapacitated by Peril?	6
Zweihander: when Incapacitated by Peril, what can't you do?	Succeed at any skill test
Zweihander: what are the two main ways to recover from Peril?	Sleep<div>Smelling salts</div>
Zweihander: what do smelling salts do for you?	Move you 1 step up peril track
Zweihander: what's the limit on smelling salts?	One use per character per day
Zweihander: what benefit do you get when you have a Skill Focus relevant to a test?	Ignore all peril track penalties to the test
Zweihander: what peril track benefit comes from sleeping in an <i>un</i>safe place?	Go up to Imperiled
Zweihander: what's the sleep requirement to recover from Peril?	Six hours uninterrupted
Zweihander: what's the most likely thing stopping an attempt to move a character back up the damage track	An untreated injury
Zweihander: what does Binding Wounds do?	Moves subject back up the damage track
Zweihander: how many times can you Bind Wounds on one subject per day?	Once
Zweihander: how long does Binding Wounds take?	10 minutes
Zweihander: what's the skill requirement for Binding Wounds or Treating Injuries?	1 rank in Heal
Zweihander: what does Laudanum do? At what cost? 	Heal 1 damage step at cost of 1 corruption
Zweihander: how many times a day can you use Laudanum?	One
Zweihander: what does a normal success on Bind Wounds do?	1 step healing
Zweihander: what does a critical success on Bind Wounds do?	2 steps healing
Zweihander: does the Charge move provoke opportunity attacks?	Yes<div><br /></div><div>(action table misses this, but long version on p244 says it does)</div>
Zweihander: the key medical equipment you'll want are:<div><br /></div><div>* <span class=cloze>[...]</span></div><div>* Laudanum</div><div>* Tincture</div><div><br /></div><div>then, if you have Heal 1 or better:</div><div><br /></div><div>* Leeches</div><div>* Opium</div><div><br /></div><div>And, in case things get really nasty, Surgical Tools</div>	Zweihander: the key medical equipment you'll want are:<div><br /></div><div>* <span class=cloze>Bandages</span></div><div>* Laudanum</div><div>* Tincture</div><div><br /></div><div>then, if you have Heal 1 or better:</div><div><br /></div><div>* Leeches</div><div>* Opium</div><div><br /></div><div>And, in case things get really nasty, Surgical Tools</div><br> 
Zweihander: the key medical equipment you'll want are:<div><br /></div><div>* Bandages</div><div>* <span class=cloze>[...]</span></div><div>* Tincture</div><div><br /></div><div>then, if you have Heal 1 or better:</div><div><br /></div><div>* Leeches</div><div>* Opium</div><div><br /></div><div>And, in case things get really nasty, Surgical Tools</div>	Zweihander: the key medical equipment you'll want are:<div><br /></div><div>* Bandages</div><div>* <span class=cloze>Laudanum</span></div><div>* Tincture</div><div><br /></div><div>then, if you have Heal 1 or better:</div><div><br /></div><div>* Leeches</div><div>* Opium</div><div><br /></div><div>And, in case things get really nasty, Surgical Tools</div><br> 
Zweihander: the key medical equipment you'll want are:<div><br /></div><div>* Bandages</div><div>* Laudanum</div><div>* <span class=cloze>[...]</span></div><div><br /></div><div>then, if you have Heal 1 or better:</div><div><br /></div><div>* Leeches</div><div>* Opium</div><div><br /></div><div>And, in case things get really nasty, Surgical Tools</div>	Zweihander: the key medical equipment you'll want are:<div><br /></div><div>* Bandages</div><div>* Laudanum</div><div>* <span class=cloze>Tincture</span></div><div><br /></div><div>then, if you have Heal 1 or better:</div><div><br /></div><div>* Leeches</div><div>* Opium</div><div><br /></div><div>And, in case things get really nasty, Surgical Tools</div><br> 
Zweihander: the key medical equipment you'll want are:<div><br /></div><div>* Bandages</div><div>* Laudanum</div><div>* Tincture</div><div><br /></div><div>then, if you have Heal 1 or better:</div><div><br /></div><div>* <span class=cloze>[...]</span></div><div>* Opium</div><div><br /></div><div>And, in case things get really nasty, Surgical Tools</div>	Zweihander: the key medical equipment you'll want are:<div><br /></div><div>* Bandages</div><div>* Laudanum</div><div>* Tincture</div><div><br /></div><div>then, if you have Heal 1 or better:</div><div><br /></div><div>* <span class=cloze>Leeches</span></div><div>* Opium</div><div><br /></div><div>And, in case things get really nasty, Surgical Tools</div><br> 
Zweihander: the key medical equipment you'll want are:<div><br /></div><div>* Bandages</div><div>* Laudanum</div><div>* Tincture</div><div><br /></div><div>then, if you have Heal 1 or better:</div><div><br /></div><div>* Leeches</div><div>* <span class=cloze>[...]</span></div><div><br /></div><div>And, in case things get really nasty, Surgical Tools</div>	Zweihander: the key medical equipment you'll want are:<div><br /></div><div>* Bandages</div><div>* Laudanum</div><div>* Tincture</div><div><br /></div><div>then, if you have Heal 1 or better:</div><div><br /></div><div>* Leeches</div><div>* <span class=cloze>Opium</span></div><div><br /></div><div>And, in case things get really nasty, Surgical Tools</div><br> 
Zweihander: the key medical equipment you'll want are:<div><br /></div><div>* Bandages</div><div>* Laudanum</div><div>* Tincture</div><div><br /></div><div>then, if you have Heal 1 or better:</div><div><br /></div><div>* Leeches</div><div>* Opium</div><div><br /></div><div>And, in case things get really nasty, <span class=cloze>[...]</span></div>	Zweihander: the key medical equipment you'll want are:<div><br /></div><div>* Bandages</div><div>* Laudanum</div><div>* Tincture</div><div><br /></div><div>then, if you have Heal 1 or better:</div><div><br /></div><div>* Leeches</div><div>* Opium</div><div><br /></div><div>And, in case things get really nasty, <span class=cloze>Surgical Tools</span></div><br> 
Zweihander: what's the positive effect of using Tincture?	Ignore one injury for 24 hours
"Zweihander: how is ""Opium"" in my rules summary different, in terms of what it physically is in-game, to ""Laudanum""?"	Opium is the raw seed pod; laudanum is the tincture.
Zweihander: what are the two steps to heal an injury?	Treat<div>Recuperate</div>
Zweihander: if you spend Fortune to re-roll a test but still fail, can you spend another Fortune to roll yet again?	"<div>No</div><div><br /></div>(This is my reading of ""... but must accept the outcome"" on p23. Designer says that's right, but his house rules allow it.)"
Zweihander: do you need Heal skill to Treat injuries?	Yes
Zweihander: what's the time window for Treating a Grievous Injury before it becomes permanent?	BB hours
Zweihander: how do you calculate an Attribute Bonus?	Tens digit of attribute
Zweihander: is there a limited time window after injury for treating Moderate and Serious injuries?	No
Zweihander: what special modifier is there to the Heal test when Treating injuries?	+10/0/-10 by current number of injuries
Zweihander: can Gunpowder weapons be dodged or parried?	No<div><br /></div><div>(Designer clarification — https://www.reddit.com/r/grimandperilous/comments/8z8gic/protective_vs_gunpowder/e2h801z/)</div>
Zweihander: what is surgery needed for?	Treating grieveous injuries
Zweihander: what is opium needed for?	Treating injuries
Zweihander: what is Bloodletting used for?	Treating infections
Zweihander: what are leeches needed for?	Bloodletting
"Zweihander: what are the ""principles"" of magic?"	The three levels<div><br /></div><div>(Petty, Lesser, Greater)</div>
Zweihander: can you cast spells while wearing armour?	As long as it doesn't have the Heavy tag
Zweihander: what's the base AP cost of casting spells?	1 per level
Zweihander: what's the AP cost to Channel Power	1
Zweihander: when channelling power, what's cost of each +10?	1 corruption and 1 Chaos die for Chaos Manifestation
Zweihander: how does Channelling Power benefit you?	Bonus to casting roll
Zweihander: how many spells can you sustain that require Concentration?	Only one at a time
Zweihander: if a casting spreads over two turns, what must you do for the duration?	Concentrate
Zweihander: can you cast spell over multiple turns while sustaining Concentration on an ongoing one?	Yes
Zweihander: while Concentrating on a spell, a Resolve test is forced by<div><br /></div><div><span class=cloze>[...]</span></div><div>Peril</div><div>Resist Effect</div><div>Counterspell</div><div>Dodge</div><div>Parry</div>	Zweihander: while Concentrating on a spell, a Resolve test is forced by<div><br /></div><div><span class=cloze>Damage</span></div><div>Peril</div><div>Resist Effect</div><div>Counterspell</div><div>Dodge</div><div>Parry</div><br> 
Zweihander: while Concentrating on a spell, a Resolve test is forced by<div><br /></div><div>Damage</div><div><span class=cloze>[...]</span></div><div>Resist Effect</div><div>Counterspell</div><div>Dodge</div><div>Parry</div>	Zweihander: while Concentrating on a spell, a Resolve test is forced by<div><br /></div><div>Damage</div><div><span class=cloze>Peril</span></div><div>Resist Effect</div><div>Counterspell</div><div>Dodge</div><div>Parry</div><br> 
Zweihander: while Concentrating on a spell, a Resolve test is forced by<div><br /></div><div>Damage</div><div>Peril</div><div><span class=cloze>[...]</span></div><div>Counterspell</div><div>Dodge</div><div>Parry</div>	Zweihander: while Concentrating on a spell, a Resolve test is forced by<div><br /></div><div>Damage</div><div>Peril</div><div><span class=cloze>Resist Effect</span></div><div>Counterspell</div><div>Dodge</div><div>Parry</div><br> 
Zweihander: while Concentrating on a spell, a Resolve test is forced by<div><br /></div><div>Damage</div><div>Peril</div><div>Resist Effect</div><div><span class=cloze>[...]</span></div><div>Dodge</div><div>Parry</div>	Zweihander: while Concentrating on a spell, a Resolve test is forced by<div><br /></div><div>Damage</div><div>Peril</div><div>Resist Effect</div><div><span class=cloze>Counterspell</span></div><div>Dodge</div><div>Parry</div><br> 
Zweihander: while Concentrating on a spell, a Resolve test is forced by<div><br /></div><div>Damage</div><div>Peril</div><div>Resist Effect</div><div>Counterspell</div><div><span class=cloze>[...]</span></div><div>Parry</div>	Zweihander: while Concentrating on a spell, a Resolve test is forced by<div><br /></div><div>Damage</div><div>Peril</div><div>Resist Effect</div><div>Counterspell</div><div><span class=cloze>Dodge</span></div><div>Parry</div><br> 
Zweihander: while Concentrating on a spell, a Resolve test is forced by<div><br /></div><div>Damage</div><div>Peril</div><div>Resist Effect</div><div>Counterspell</div><div>Dodge</div><div><span class=cloze>[...]</span></div>	Zweihander: while Concentrating on a spell, a Resolve test is forced by<div><br /></div><div>Damage</div><div>Peril</div><div>Resist Effect</div><div>Counterspell</div><div>Dodge</div><div><span class=cloze>Parry</span></div><br> 
Zweihander: what spells can you Resist?	Spells that say so in the description
Zweihander: how do you determine which skill you use to Resist a spell?	Whatever spell description says to use
Zweihander: what's the Difficulty of Resisting a spell?	Inverse of casting difficulty
Zweihander: what hard factors affect Simple Social Intrigue difficulty (other than GM-adjudicated ones)?	Alignment and Social class match
Zweihander: who decides when Social Intrigue rules apply, and which version?	GM
Zweihander: what determines the extra benefit of CS in Simple Social?	GM decides
Zweihander: what's the cost of CF on a Simple Social test?	2d10+2 mental Peril
Zweihander: what's the prereq for Channel Power?	You have to have your Tome in hand (p248)
Zweihander: what's the benefit of having your Tome in hand?	You can Channel Power<div><br /></div><div>(p248)</div>
"Zweihander: if enemies at PC Tier and at the different Notches (low, medium, high), how many PC's needed to ""handle"" them?"	1, 3, 6
Zweihander: What's the standard penalty for using opiates for temporary healing? 	1 Corruption 
Zweihander: How is your Tome required in the spell-learning process?	At the very end, you must write it into your Tome.<div><br /></div><div>(p290)</div>
Zweihander: What's the limit on spells known?	IB per level, 9 in total<div><br /></div><div>(interaction of two limits is not explicit but that's what I'm going with)</div>
Zweihander: If I'm ready to accept a friendly spell and caster CF's it, can I now choose to resist?	"No.<div><br /></div><div>(rather odd interpretation of line ""even&nbsp;if your Magick goes haywire"" on p292, but makes sense and I like it)</div>"
Zweihander: Can you have more than one Tome?	RAW doesn't say.
Zweihander: do treated injuries Recuperate serially or in parallel?	In parallel<div><br /></div><div>(https://www.reddit.com/r/grimandperilous/comments/90osns/more_rules_detail_queries/e2shqpc/)</div>
Zweihander: How does encumbrance Overage affect Initiative and Movement?	Reduce them by it.
Zweihander: what does your Upringing do for you?	Determines your Favoured Primary Attribute
Zweihander: what does your Favoured Primary Attribute do for you?	Lets you buy Skill Foci for 50 rp rather than 100
Zweihander: how many Skill Foci may you have, in total?	IB
Zweihander: how do you get a Skill Focus?	Spend 100 rp
Zweihander: how do you know what Foci are available for a skill?	Look it up on the main skills table<div><br /></div><div>(p193)</div>
Zweihander: At start of Complex Social, what are the three things the players and GM must agree?	Participants<div>Objectives</div><div>Stakes</div>
Zweihander: in Complex Social,&nbsp;what's the difference between Objectives and Stakes?	Objectives are what the PCs want; Stakes are what they stand to lose
Zweihander: At start of Complex Social, what must the GM <i>secretly </i>pick (two related things and one more)	Favourable skill<div>Unfavourable skill</div><div>NPC Disposition</div>
"Zweihander: in Complex Social, what does it mean for a PC to choose their ""Social Tactic""?"	Choose what skill they will use
Zweihander: what determines the difficulty of Social Tactic tests?	Same rules as for Simple Social tests
Zweihander: what are effects of CS in Social Tactic test? (two things)	1 Fortune point<div>NPC Disposition --&gt; Helpful</div>
Zweihander: what are effects of CF in Social Tactic test? (two things)	1 Corruption<div>NPC Disposition --&gt; Hostile</div>
Zweihander: in Complex Social, what does using the Favourable and Unfavourable skill do, respectively?	Fav turns S to CS<div>Unfav turns F to CF</div>
Zweihander: in Complex Social, what does the Social Tactic test determine?	The NPC's Temperament wrt that PC
Zweihander: in Complex Social what happens if a player acts inconsistently with their Social Tactic?	GM warns, then resets Temperament as if test was failed
Zweihander: what are the three sources of starting money and equipment?	1. Starting trappings by archetype<div>2. Iconic Trapping for their profession</div><div>3. Money by social class</div>
Zweihander: does changing an attribute value affect its bonus?	Yes<div><br></div><div>(Designer at https://plus.google.com/101223885539785381547/posts/i34YatHuaVt)</div>
Zweihander: can you split a multi-AP action over two turns?	Yes<div><br></div><div>(Designer at at&nbsp;https://plus.google.com/101223885539785381547/posts/i34YatHuaVt)</div>
Zweihander: what durational spells require Concentration to sustain?	Those that say so.
Zweihander: are there any concrete rules about playing to your Alignment pair?	Yes<br><br>(the GM may award you a Fortune Point if you act out the tension at a critical time) 
Zweihander: Can you have a Focus on Cast Spell?	No<div><br /></div><div>(The table doesn't list it)</div>
Zweihander: Can you have a Focus on Concentration?	Yes<div><br /></div><div>(it's listed under Incantation instead of Resolve)</div>
Zweihander: how is your Initiative stat calculated?	3 + PB
Zweihander: how is your Move score calculated?	3 + AB
Zweihander: to hurt someone, do you need to equal their DT, or exceed it?	Exceed it<br /><br />(p254)
Zweihander: what does Finesse weapon attribute do?	Use AB instead of CB
Zweihander: what's the default weapon damage roll?	1d6 Fury + CB
Zweihander: how is PT calculated?&nbsp;	3 + WB
Zweihander: what does the Pummeling tag do for a weapon? (two things) 	Use BB for damage<br>Can at worst inflict a Moderate Injury
Zweihander: what's the benefit of Unfettering a spell?	Increases its duration by the same again
Zweihander: what's the cost of Unfettering a spell?	1 Peril Track level per spell level
Zweihander: in Complex Social, do NPCs get one Temperament per involved PC?	Yes<div><br /></div><div>(Designer at&nbsp;https://plus.google.com/101223885539785381547/posts/i34YatHuaVt)</div>
Zweihander: in Complex Social, how should you handle multiple NPCs?	"Make one ""the main one"" and use their Disposition etc<div><br /></div><div>(Designer,&nbsp;https://plus.google.com/101223885539785381547/posts/i34YatHuaVt)</div>"
Zweihander: what's the downside to using a Special Skill that you have no ranks in?	You flip to fail
"Zweihander: what are the three grades of situation under the ""Madness"" rules?"	Stress, Fear and Terror<div><br></div><div>(Zweihander p421-423)</div>
Zweihander: in general, when is a Stress roll potentially called for?	When there's a serious risk that things could go horribly awry<div><br /></div><div>(condensed from text and examples p422)</div>
Zweihander: in general, when is a Fear roll potentially called for? (three things) 	"When there is terrible danger, sickening horror, or ""things that should not be""<div><br></div><div>(condensed from overview and examples p422)</div>"
Zweihander: in general, when is a Terror roll potentially called for? (two things) 	<div>Violations of basic assumptions of reality</div><div>Revelations that fundamental things are far worse than they thought</div><div><br></div><div>(condensed from overview and examples p423)</div>
Zweihander: what must be true for a Stress, Fear, or Terror roll to be required (unless mandated by some specific rule)?	The character must perceive the upsetting situation as a threat<div><br /></div><div>(Zweihander p423)</div>
Zweihander: what is the skill used for Stress, Fear and Terror tests?	Resolve
Zweihander: what's the difficulty for each of Stress, Fear and Terror tests?	+20, zero, -20
Zweihander: What's the penalty for failing each of a Stress, Fear or Terror test (two things)?	Peril (xD10+x)<div>Corruption (3x)</div><div><br /></div><div>(Zweihander p423)</div>
Zweihander: what the benefit of Critical Success on a Stress, Fear or Terror test?	Fortune point
Zweihander: what's the effect of Critical Failure on a Stress, Fear or Terror test? (two things)	Incapacitated by Peril<div>Corruption as if ordinary Fail</div><div><br /></div><div>(Zweihander p423)</div>
Zweihander: can damaging magic cause Injuries?	Only if the spell says so.<div><br /></div><div>(Zweihander p292)</div>
Zweihander: what spell must you know to Counterspell?	Dispel Magic&nbsp;
Zweihander: can any spellcaster Counterspell?	No - you have to know Dispel Magic
Zweihander: can you Counterspell an Instantaneous spell?	No
Zweihander: what's are the advantages of Critical Success on a casting roll? (three)	* Whatever the spell description says<div>* Cannot be Counterspelled</div><div>* Cannot be Resisted</div>
Zweihander: can you Counterspell a spell cast at someone else?	No
Zweihander: what's the Incantation requirement for Counterspell?	Incantation equal to spell level
Zweihander: what's the AP cost to Counterspell?	1
Zweihander: what's the skill and difficulty for Counterspell?	Incantation test at the inverse of the casting difficulty
Zweihander: if you fail a Counterspell, can you still Resist the spell?	Yes, if&nbsp;not a <i>Critical</i> Fail.
Zweihander: what's the benefit of a Critical Success on Counterspell?	Costs zero AP
Zweihander: what's the cost of a Critical Fail on a Counterspell? (two things)	* Can't now Resist the spell<div>* 2d10+2 mental Peril</div>
Zweihander: can you Resist magic if casting was Critical Success?	No<div><br /></div><div>(Zweihander p253)</div>
